Thursday, April 5, 2012

Multimedia Day 04


Developing Flash-based animations

1. Convert image into a symbol F8
2. Go to the first keyframe and move the object to the place where you want.
3. Create motion tween between two keyframes
4. Move the first keyframe to the position that you want it to start.
5. Make sure the object continue to exist to the end of the animation F5.
6. Control menu to test movie
7. Add opacity for graduallly appearing
8. Insert Blank keyframe using right-click or F7
F6 insert a keyframe
distribute to layers for all objects

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